CustomQuest QuestBuilder

questGiver: Name of the NPC that provides the quest.

_questName: Name of the quest.

_questType: Sets whether the quest is repeatable. More quest types may be added in future versions of ATLYSS.

_questSubType: The quest sub-type. Use "Normal Quest" if you aren't sure.

_questIco: The name of the icon that appears next to the quest on the NPC quest menu.

_questDescription: The quest description that appears on the NPC quest menu and in the quest log. Color tags are supported.

_questCompleteReturnMessage: Message that appears in the quest log when a quest is complete. It usually mentions the NPC to return to and where they are.

_questLevel: Minimum level the player must be to accept the quest.

_raceRequirement: Which race is allowed to do this quest?

_baseClassRequirement: Which base class is allowed to do this quest?

_requireNoviceClass: Should the player only be allowed to do this quest if they haven't chosen a class yet?

_autoFinishQuest: If Yes, the quest will be turned in immediately after the objectives are met. If No, the player must return to the questgiver to turn in the quest.

_preQuestRequirements: These quests must be completed before the current quest will appear.

_questObjectiveItem: This item is provided upon accepting the quest.
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_questItemRequirements: Items (and the amount of each item) you are required to have in order to complete the quest.

_questCreepRequirements: Enemies (and the amount of each enemy) you are required to kill in order to complete the quest.

_questExperienceReward: The amount of experience points you recieve upon completing the quest.

_questCurrencyReward: The amount of Crowns you receive upon completing the quest.

_questItemRewards: Items (and the amount of each item) you receive upon completing the quest.